Hello,
Updating what happed with the fur flicker.
Confirming that when exporting ornatrix as rs proxy and rendering via mayaBatch producers the fur flicker. It’s when ornatrix has a “push away from surface” in the stack. This uses a collision with the meshes:
https://ephere.com/plugins/autodesk/maya/ornatrix/docs/1/Push_Away_From_Surface.html
mayaBatch when used with deadline keeps the scene open between rendering frames to save loading time. However this is where the issues is. For example when rendering frame 1 and then jumping to frame 20 causes the issue. So it’s not a redshift export rs proxy.
I think it is a maya issue as it happens with other things as well.
mayaCMD works perfectly but unfortunately the Deadline submitted forces the option to use mayaBatch when exporting rs proxy.
Anyway thank you for your help and very happy I have isolated the issue.
If you have any other work arounds that would help.
Cheers,
Jeremy