Fur Disappears if Arnold Motionblur Keys setting is set to an odd value

 
 
 
Posted by:PatrickSi
Data created:30 June 2021

Hey, 

I was stumped by some odd render results and found that if Arnold motion blur is enabled and 'Keys' is set to an odd number the fur renders incorrectly, but on even numbers it renders fine.

I was able to replicate it on a furball in:
maya 2019
ornatrix 3.2.3.27923
MtoA 4.2.3

motion blur details:
Enabled True
Instantaneous Shutter False (though the issue also occurs with it on)
Deformation True
Camera True
Shaders False
Keys 3 (or any odd number)
Position Center on Frame
Length 0.5

HI,

Recently we added support for Motion Blur on our Arnold Procedural. Please try the latest stable build and let me know if the problem persist. 

https://ephere.com/plugins/autodesk/maya/ornatrix/forums/builds/thread_13795.html

Jeordanis Figuereo (Product Designer. EPHERE Inc.)

The procedural isn't ready for production use yet, and it only supports 2 motion keys for now.

But I doubt that you are rendering through the procedural. This looks like an issue in the common Arnold export code that we'll have to investigate.

Ivan Kolev (Software Developer, EPHERE Inc.)

E-mail: ivan.kolev at ephere dot com

Discord: ikolev

This was with procedural off. Its low priority and easy to workaround, just an oddity that I thought I should bring up.

Should be fixed in the next nightly build, revision 28713 or later.

Ivan Kolev (Software Developer, EPHERE Inc.)

E-mail: ivan.kolev at ephere dot com

Discord: ikolev