Posted by: | kosta | |
Data created: | 19 January 2022 |
Hi I'm just wondering if this is user error or limitation of the fur plug in, but when the rigged character scales up or down hair guides seem to follow the mesh just fine, however their length is not affected. Is there any way to achieve the guides following the scale of the character changes or are they always locked to be that length, and as the character scales up hair gets shorter and as character scales down hair gets longer. Is there a way to wire character scale to affect guide length?
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19 January 2022
#30900 | |
Hi I'm just wondering if this is user error or limitation of the fur plug in, but when the rigged character scales up or down hair guides seem to follow the mesh just fine, however their length is not affected. Is there any way to achieve the guides following the scale of the character changes or are they always locked to be that length, and as the character scales up hair gets shorter and as character scales down hair gets longer. Is there a way to wire character scale to affect guide length?
can't upload image for some reason so here it is:
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19 January 2022
#30901 | |
sorry posted a million replies | |
19 January 2022
#30902 | |
sorry posted a million replies | |
19 January 2022
#30903 | |
sorry posted a million replies | |
19 January 2022
#30904 | |
sorry posted a million replies | |
19 January 2022
#30905 | |
Hi I'm just wondering if this is user error or limitation of the fur plug in, but when the rigged character scales up or down hair guides seem to follow the mesh just fine, however their length is not affected. Is there any way to achieve the guides following the scale of the character changes or are they always locked to be that length, and as the character scales up hair gets shorter and as character scales down hair gets longer. Is there a way to wire character scale to affect guide length? | |
19 January 2022
#30906 | |
image attached to demonstrate: | |
20 January 2022
#30913 | |
Hi Kosta, From my understanding and from all my testing the scale of the strands should not be affected by the scale of the model. I'm trying a very simple scenario with a sphere and a fur ball however. For a more complex test we need your exact setup. You can either try to reproduce this in a minimal scene with a sphere and a fur ball or send us a simplified version of your scene. You ca do so to Jeordanis .f (at) ephere .com or via Discord.
Jeordanis Figuereo (Product Designer. EPHERE Inc.) | |
20 January 2022
#30914 | |
20 January 2022
#30915 | |
Thanks Jeordanis I'll get the file over to you. Just regular fur sphere to start, ground strands, no caching in the end. Talking to legal, about uploading the file and will get it over to you, thanks for looking into it. Cheers | |
20 January 2022
#30916 | |
21 January 2022
#30917 | |
Is this the effect that you are getting? If so, this is expected. That is how it is supposed to work when scaling in component mode(vertex mode in this case). You need it scale it in object mode. Take a look and let me know if this is the case. Jeordanis Figuereo (Product Designer. EPHERE Inc.) | |
26 January 2022
#30953 | |
Yap that's the effect, since the character is skinned to bones, not sure how it could be rigged to scale the fur in object mode. I uploaded a file and sent you an email, let me know if it's working as intended, and if you can think of any hack of controlling guide length maybe with length operator, or any other way to wire rig scale to control fur length plese. Cheers. | |
27 January 2022
#30954 | |