Posted by: | smartlys | |
Data created: | 23 January 2022 |
Hi. I think I have a pretty simple question. I'm making hair from the Hair To mesh strips node. I use the last mode, it does a great job of repeating all the Mesh hair shapes, but there is one downside that I don't know how to solve. The hair turns out as if it is "Clumped" . How can I make it look natural? That is, that would be "each hair is separate. | |
23 January 2022
#30922 | |
Hi, Can you show me a screenshot of what you have compared to what you expect? Hair from Mesh Strips will generate hairs from the polygon strips provided, so the hair will follow that exact shape. I think that is what you mean that it looks clumped. I think what you need is hair interpolation. If you really need or want to use Hairs from Mesh Strips, then you can combine it with the hair interpolation workflow. THIS video explains the process. It is for Cinema 4D but you can follow the same steps in Maya. Let me know if you have questions about any part of the process. Jeordanis Figuereo (Product Designer. EPHERE Inc.) | |
23 January 2022
#30923 | |
23 January 2022
#30924 | |
24 January 2022
#30928 | |
Hi! I am still experiencing problems. I'm trying to do GroundStrands, but my hair just flies off in different directions. It's like they got electrocuted) | |
24 January 2022
#30929 | |
24 January 2022
#30932 | |
This is the hair I want to do (mesh) https://www.dropbox.com/s/27e31pg8v85m80p/oneida.obj?dl=0 | |
24 January 2022
#30933 | |
Before creating the hair, make sure to delete the history and freeze the transformations of the objects that you will be using for the hair generation(The mesh strips and the scalp where you are going to ground the strands). This is so Ground Strands works correctly. Jeordanis Figuereo (Product Designer. EPHERE Inc.) | |
24 January 2022
#30934 | |
I don't understand what I'm doing wrong. Repeat exactly as in the video you sent + I deleted the history and froze all the transforms after putting the hair in the right position for me (Mesh) . Next I added HairFromMeshStrips, then GroundStrands, HairFromGuides. The hair flies in different directions and even if I manage to "calm it down" at least a little It doesn't follow the shape of the hair anyway. | |
24 January 2022
#30935 | |
I got something, and at random, but it is not much different from the result that was. + I can't multiply the hair, I have to use MultiplyStrands node, and it doesn't just multiply the hair, it's the root as you know... that pretty much kills the rest of the shape. | |
24 January 2022
#30936 | |
Please help me figure this out. I've been trying to figure out what I'm doing wrong for quite some time now. And writing on the forum was an extreme decision. I seem to do everything according to the instructions, but I always get the same result. You can see the bad quality of the hair and how stiff it is, as if it was just cut off. In terms of thickness, it's 0.005 and the Ramp is smooth. I also use Multiply to get more hair. | |
24 January 2022
#30937 | |
P.S. Rendering production quality in 4k. | |
12 February 2022
#31010 | |
15 February 2022
#31017 | |
Yes, I thought it might be a problem with the mesh, because I remove the Scalp layer and attach the hair directly to the head. I also have a question... I've done hair in Xgen before and it always looks great. Ornatrix hair looks different, more "plastic" why? Maybe there is some other setting. I especially see a difference in the thickness of the hair. The roots are particularly thick no matter how I try. My head is either bald or my hair is thick:) | |
16 February 2022
#31026 | |