Shading/texturing feathers, Arnold

 
 
 
Posted by:hitoffskiy
Data created:22 November 2022

 Hello, could you give me some advice? I created a feather system with propagation + scatter. How can I myltiply my base_color sourced from the emitter with my individual feather texture. Without convert Mesh from Starnds, because my rendering doesn't look good when I use this operator. Is it possible? Embarassed