Hi, I've crated a feather in Maya using the propagation operator. In a new scene, I created a groom on the bird model and added my imported feather as a reference strand using the Scatter operator. The groom in question only has 8 feathers and I was happy with the result.
Now I have two problems: first, when trying to export my groom as an .abc, only one single feather (strand zero) gets exported. I would like to export all 8 feathers but can't figure out how to do this correctly.
To export the alembic, I selected the operator at the very top of the stack (feathergroomShape), then Export Selection. I selected Ornatrix Alembic format. I have selected all components on the options list except Velocities. I also have selected Unreal Engine Export.
If I try to import the Alembic to a fresh Maya scene, I only get one feather, so this tells me the problem is with the exporting and not with the import in Unreal.
My second issue is inside Unreal Engine. It seems I can only enable dynamics for the barbs and not the feather shaft. The feather shaft disappears if I try. I honestly wasn't expecting it to work at all, as in my understanding, the right way to import feathers to Unreal is doing it with two separate grooms- one for all the feather shafts, another for all the feather barbs.
Is there a way I can export the feathers correctly?
Also how can I split my feather groom so I can export all the shafts in one alembic and all the barbs in another?
Would really appreciate help with this... Thank you.