Hello, Could you help me please?
I can't render animation mesh/emitter with Ornatrix fur correctly in new V4.
1. Here's a video from Oranatrix V3. In this case all works correctly/perfect! - https://drive.google.com/file/d/1eS8ESWNcTsIQvpxcWj20-smE-N3zQfrk/view?usp=share_link
2. Here is video of my problem - https://drive.google.com/file/d/1ScT1UIsOb8s1NKPYzwTm39m75O8N0ETY/view?usp=share_link
When blendShape is applied, the guides begin to "dance" in the area of UV seams.
3. I changed tangent compute mode to "FirstEdge", re-import all my guides in EditGuides modificator... But! When I adding smoothModificator on the top, then it collapse everything -
https://drive.google.com/file/d/1VHtuvMARVU8VhqFc05etdlfaBtQVJKwF/view?usp=share_link
4. Why is V3 used for Tangent compute mode "FristEdge" by a standart ? And V4 using "TextureCoordinates" ? - https://drive.google.com/file/d/1IArwiKdjdU4eAlVRFyfVf7p-IY0rRMkS/view?usp=share_link
I'm sorry if I wrote anything wrong... Can you tell me how to fix it?