Is there a way to "bake" an Ambient occlusion pass to hair strands (not hair cards) on a vertex level.An example is what Epic Games did with Houdini baking out an Ambient Occlusion Signal for Keanu Reeves Hair in the Matrix Revelations (link below)https://youtu.be/h_dJtk3BCyg?t=2649
Hi,
Only by converting the hair objec to polygons. This way you can use it in the map baking proces.
Jeordanis Figuereo (Product Designer. EPHERE Inc.)