Hi Just want to add some more details to this issue.
the way I assign the aiStandardHair shader is:
1. select the strand hair shape node from operation stack
2. right click the hair in viewport and select "assign new material"
3. choose the aiStandardHair shader to assign
Then after I applied the change, I can see a new aiStandardHair shader is added in Hypershape window
but when I click on the strand hair shape node (as in the screenshot), the Arnold attribute is empty
Does that mean the material is created but not assigned to the strand hair? how could I fix that?
Thank you