Most likely this won't work out of the box, we'll have to implement new features.
We need a concrete small example, maybe a Maya scene with a basic furball, and detailed steps what is expected to happen with that scene - how should it be exported, what should the exported file(s) contain, and what tool should consume it, and how.
Here's an example how rendering Ornatrix with the Arnold procedural currently works, avoiding exporting the full animated hair curves to Arnold:
* In the HairShape attributes under Renderer Export / Arnold there is an option "Use Procedural". It must be enabled. Optionally a full path to the external .oxg.yaml file can be specified, otherwise a default file in TEMP is used
* Either render the scene with Arnold from within Maya, or export it to an .ASS file and render it with Arnold's command-line tool
Our procedural plugin gets loaded by Arnold and generates the hair from the groom file on the fly at each frame that is being rendered.
I suppose you need something similar, maybe for another renderer and another file format.
Actually, Arnold can also export the scene into .USD and render that, but we haven't tested if that will work with our procedural.