Hi there, im new to this plugin but we have a character with hair setup on a static mesh and i have to get it working. Character was since rigged and now its animated. Any hair that has been setup with ox Symetry doesnt stick to the mesh when mesh is moving . Only one side of its stays on the mesh.
All is done in 3DS Max unfortunately. I tried baking the hairs, adding ground strands on top, but it doesnt work anyway. Any solutions to this ? I cant send any files im afraid.
When i add Ox Groudn Stands on top of that it start to move with the mesh but when hit render ( Corona Engine) it does this:
