Posted by: | ![]() | AlonsoBocanegra |
Data created: | 4 June 2016 |
I'm trying to figure out a way to import hair done with Ornatrix on Max. So far my only plausible idea has been to convert the hair to mesh with the Mesh from Strand modifier and then use the Hair from Mesh Strips on maya and set the amount to 1 per strip.
The only issue is that with some very big hair systems Maya crashes while generating. | |
4 June 2016
#8546 | |
I suppose it depends on how your hair is structured and the purpose of importing. We're actually trying to figure out the best workflow for this right now. A few solutions:
Marsel Khadiyev (Software Developer, EPHERE Inc.) | |
4 June 2016
#8548 | |
For method 2, I would need to point the distribution mesh again, right? By the way, I tried the Guides from Guide Mesh, which worked perfectly between Max scenes but not when transfering from Max to Maya. | |
4 June 2016
#8549 | |
Yes, you need to use the Ground Strands operator. Guides from Guide Mesh contains some internal data which probably doesn't convert correctly between Max and Maya. How did you try it, out of curiosity? Marsel Khadiyev (Software Developer, EPHERE Inc.) | |
4 June 2016
#8550 | |
Well, I tried collapsing the hair into an Editable Poly after the Mesh from Strands modifier with the checkbox for Guide Mesh. Then exporting as OBJ, importing on a new Max scene and adding the Ox Guides from Guide Mesh modifier... that worked so I figured it would when trying it on Maya but no luck. But yeah I figured there might be something different in the information stored inside the OBJ. | |
18 November 2016
#10939 | |
Has a workflow been established yet by Ephere for transferring grooms from Ornatrix 3ds Max to Ornatrix Maya (and vice versa)? | |
19 November 2016
#10940 | |
10 March 2017
#12638 | |
Hey Guys, Has a Max to Maya workflow been established?
| |
5 January 2018
#15525 | |
Hi everyone, Still no easy way to transfer Ornatrix hair system from Max to Maya ? :) Lead character artist, TAT Studio | |
5 January 2018
#15526 | |
Hi David, Nothing besides the spline/curve export as before. With Ov Maya V2 and 3dsmax V6 we will have a new Alembic + baked hair approach. Marsel Khadiyev (Software Developer, EPHERE Inc.) | |
8 April 2019
#25146 | |
Hi Marsel,
Is the new workflow in place now? Is there a guide as to how to do it? |