Thanks Marsel. Regarding the nCloth painting, it does seem to work if I start with a "Fur Ball" workflow. There's a "transform1Temp" mesh marked as Intermediate, and if I make that visible and assign a shader, I can paint vertex weights on it. However, when I use Hair from Mesh Strips to do it, after I hit "Create Nucleus Simulation" I get an error:
// Error: file: C:/Program Files/Ephere/Ornatrix for Maya/scripts/AETemplates/AEMeshFromStrandsNodeTemplate.mel line 88: No object matches name: //
Then the graph becomes a bit of a mess, there's an nCloth sim created but it doesn't show up in the Ornatrix stack.
I think I can work around this by exporting the HairFromMeshStrips as curves, then using those curves for HairFromCurves.