Posted by: | dsyee | |
Data created: | 3 September 2016 |
I tried the following: 1. Create HairFromMeshStrips 2. Separate strips into groups 3. Add GroundStrands node When I do this, every operator after the GroundStrands seems to ignore the groupings I assigned in 2. (If I don't add a GroundStrands node, the UVs driving the hair colors get messed up in animation.) This particular mesh has identical UVs for each strip. Do the strips need to have non-overlapping UVs or something for the grouping information to work? Would that solve the problem? |