Posted by: | magilla | |
Data created: | 17 October 2016 |
I'm having a lot of trouble with a very simple groom so I decided to do some tests. I created strands on sphere and rendered with different interpolation types. I can't get a round sphere, only spikes. What am I doing wrong?
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17 October 2016
#10675 | |
17 October 2016
#10676 | |
adding a dynamic operator to the stack gives me this error I have a Quadro 4000 card 6gb. | |
17 October 2016
#10677 | |
17 October 2016
#10678 | |
thanks mate. I swear it feels like I'm losing my mind sometimes, some of these errors pop up than disappear. At a guess I reckon Redshift is stealing all the memory so it can't perform the dynamics. I tried unloading Redshift and creating a scene from scratch but I get the same error. What is the maximum particle count and where do I modify it?
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17 October 2016
#10682 | |
Hi Magilla, In regards to the Dynamics problem, Quadro 4000 card doesn't support Cuda Compute 3+ which is required by current dynamics operator, here's a list of cards and what they support: https://en.wikipedia.org/wiki/CUDA#GPUs_supported More info: Jeordanis Figuereo (Product Designer. EPHERE Inc.) | |
17 October 2016
#10683 | |
18 October 2016
#10687 | |
18 October 2016
#10692 | |
19 October 2016
#10697 | |
19 October 2016
#10702 | |
HI, For the sphere, do you want a rounded and uniform result right? In the image below I get the result you are looking for by changing the Distribution Type to Uniform in both: GuidesfromMesh and HairfromGuides. I'm not sure about the Dynamics but I will ask the devs. Let me know if that help you. Jeordanis Figuereo (Product Designer. EPHERE Inc.) | |
19 October 2016
#10704 | |
The guides were on uniform but hair is on random. Are you saying the other modes are broken and I can't use them? Why doesn't it interpolate as expected? | |
19 October 2016
#10711 | |
Hi, Magilla, all the distribution methods should work well for you. What I'm saying is that if you want your hair without any variation or randomization those settings works best. Can you give me an idea of what you are trying to achieve exactly? Jeordanis Figuereo (Product Designer. EPHERE Inc.) | |
19 October 2016
#10714 | |
19 October 2016
#10721 | |
all of these methods should produce a round sphere, I don't want uniformity I just want roundness. it looks like they are interpolating from strand tip to tip in a linear way, not taking into account the topology of the surface between those guides, which causes those straight edges in the fur. | |
20 October 2016
#10731 | |
21 October 2016
#10732 | |
yes, that is the setting already. 0 randomness, random face (or area), three guides, Barycentric |