Hi Everyone
I'm currently developing some characters using Maya 2017, Ornatrix, Advanced skeleton for the rigging and rendering in Redshift.
I'm running into issues with my characters when it comes to adding some blend shapes using the Shape Editor in that Maya crashes whenever I try and add a blend target to a mesh that has Ornatrix applied to it. If I delete the Ornatrix node network from my character mesh, there is no longer a crash.
Has anybody else run into this problem? I'm finding myself re-grooming my characters multiple times because it seems the hair grooming process seems to be at its most stable when done last and I have to remove it every time I want to make an adjustment to my character's blend shapes.
Also, I'm having trouble saving out my grooms. I get the error
"Assert failed: status(kInvalidParameter); Data is not an array".
I suspect it's the combination of things going on with my character mesh (rigged, weighted and probably other things relating to the Advanced Skeleton setup process) or perhaps the presence of Redshift shaders, I don't know but it means that I literally need to start from scratch everytime I get rid of the hair to add a blend target or make some other amend. It would be really nice to preserve the hair and styling once I have it how I like it.
I'd really appreciate some advice or tips from anybody who has some experience with this sort of thing. Many thanks!