Multiple Hair Systems on a single Geo

 
 
 
Posted by:richgkim
Data created:3 January 2017

Hello,

 

   I am currently trying to groom a character with mutiple hair systems in order to get the look i am looking for.  I am generating the guids from Maya Nurve Curves, but the little glitch I am running into is with the latest stable build I can not put multiple Hair Systems on a single piece of GEO.  Is there a work around besides duplicating the GEO and blendshaping it into it?

 

Thanks

 

Richard Kim

Hi Richard,

As I understand, you are creating more than one hair system based on Maya Curves, then you use the Ground Strands operator to ground the strands of both hair system to the same distribution mesh?   I Just tried what you described here and it seems to be working fine. Can you please provide some more informacion? a screencapture of your operator stack can help, or you can try to reproduce this issue in a new scene with a sphere and attach the file here. 

Jeordanis Figuereo (Product Designer. EPHERE Inc.)

Hey Jeordanis

 

Here is a sample scene.  So I can Ground the Strands to the polysurface in the OrnatrixHairSystem1 but when I try it on Hairsystem2 it will not work.

I am currently using the latest build of Ornatrix and Maya 2016

 

Thanks

 

Richard Kim


Attached Files:

>ornatrix_sampleScene.ma (270758 bytes),

Thank you! I'm gonna take a look into it and get back to you ASAP.

Jeordanis Figuereo (Product Designer. EPHERE Inc.)

Hey Richard,

I haven't been able to reproduce this issue, the scene you just send me is working fine and I was able to create more than one hair system grounded to the same distribution mesh. Are you using this build: 1.1.5.9663?

 

 

Jeordanis Figuereo (Product Designer. EPHERE Inc.)

Hey Jeordanis,

 

   Yes I am using the latest build.  For some reason anytime I choose a distrubution mesh that already has a hairsystem attached to it, it just select the geo instead of establishing the geo to be the distribution mesh for the new hair system.  I found a work around though by connecting the hair system to the distribution mesh through the node editor

 

Thanks

 

Richard Kim

Hey Richard,

I'm glad you found a work arround! In my case is same same (The geo get selected), but is used as distribution mesh anyway.

Jeordanis Figuereo (Product Designer. EPHERE Inc.)