Posted by: | ![]() | ceegeebug |
Data created: | 9 January 2017 |
Hi, I am having a issue with the Mesh from Strands Operator. I want to make feathers with multiple uv channels so that i can apply multiple texture. But somehow when i have Edit guides Operator along with Mesh from Strands Operator in my Operator Stack, my feathers are not showing map channels in "UV Centric panel" in MAYA. Please help... | |
9 January 2017
#11165 | |
9 January 2017
#11166 | |
10 January 2017
#11170 | |
10 January 2017
#11171 | |
10 January 2017
#11172 | |
10 January 2017
#11173 | |
It gives me this result after applying the mesh from strands node on top of Propagation node. | |
23 January 2017
#11263 | |
Hi,
The Propagation operator is designed to create and propagate new hairs on top of specified strands, basicaly you are growing hair on top of hair. This is way you are getting this result. Maybe I can help you more if you tell me what you are trying to achive.
Jeordanis Figuereo (Product Designer. EPHERE Inc.) | |
24 January 2017
#11282 | |
Hi, No worries, this issue is sorted out. I fixed it by swapping the propagation node under rendering settings. It worked out very well ! Thank you. |