Hi, I am having a issue with the Mesh from Strands Operator. I want to make feathers with multiple uv channels so that i can apply multiple texture. But somehow when i have Edit guides Operator along with Mesh from Strands Operator in my Operator Stack, my feathers are not showing map channels in "UV Centric panel" in MAYA. Please help... |
| Hi, Give me a moment to look into it. I will get right back to you ASAP. Jeordanis Figuereo (Product Designer. EPHERE Inc.) |
| I just tried here and is working OK in the latest stable version of Ornatrix and Maya 2017. Can you please upload a screenshot of your Stack operator? Jeordanis Figuereo (Product Designer. EPHERE Inc.) |
| Thank you for the reply, and also i want to know how the Mesh from Strands node works with the Propegation node, as i am having trouble with it. Attached Files: |
| Hi, You have to select the hair shape in order to see the map channels in the relationship editor. See the attached image. Can you tell me more about your issue with the Propagation Node? Attached Files:Jeordanis Figuereo (Product Designer. EPHERE Inc.) |
| Thank you for the quick reply! It shows now as you mentioned. Attached is the screenshots for propagation node with mesh from strands node. Attached Files: |
| It gives me this result after applying the mesh from strands node on top of Propagation node. |
| Hi, I apologyze for the late reply, sometimes some threads get burried very quickly. The Propagation operator is designed to create and propagate new hairs on top of specified strands, basicaly you are growing hair on top of hair. This is way you are getting this result. Maybe I can help you more if you tell me what you are trying to achive. Jeordanis Figuereo (Product Designer. EPHERE Inc.) |
| Hi, No worries, this issue is sorted out. I fixed it by swapping the propagation node under rendering settings. It worked out very well ! Thank you. |