Posted by: | vieirafel | |
Data created: | 11 January 2017 |
Hi Guys!!
Can you guys help me with it? I really need to put Mesh from strands to fur follow the UV mapping? I have a mapping mesh, with ornatrix fur ( as you can see in image) but when I rendering (whithout mesh from strands) the texture dont follow the UV mapping and it behaves strangely what am I supposed to do to it works properly?
Best Regards Felipe Luiz Attached Files: IMG_3359.JPG (2035010 bytes), IMG_3360.JPG (2943969 bytes), IMG_3361.JPG (2225832 bytes), IMG_3362.JPG (3073958 bytes), IMG_3363.JPG (1653029 bytes), | |
11 January 2017
#11183 | |
Hi Felipe, This issue has been reported before, unfortunately we have to wait for Chaos Group to solve this since this is on their end, they told us that they were able to reproduce this issue and is going to be fixed soon, probably in the next build of V-Ray. I will keep you posted. Jeordanis Figuereo (Product Designer. EPHERE Inc.) | |
16 January 2017
#11216 | |
Ok it's a pity but ok, I will try to work with mesh from strands, I guess that will works to me for while
Best Regards Felipe Luiz | |
23 January 2017
#11249 | |