Hi Guys!!
Can you guys help me with it?
I really need to put Mesh from strands to fur follow the UV mapping?
I have a mapping mesh, with ornatrix fur ( as you can see in image) but when I rendering (whithout mesh from strands) the texture dont follow the UV mapping and it behaves strangely
what am I supposed to do to it works properly?
Best Regards
Felipe Luiz