Hi Guys! I dont know why, but when I apply Mesh from strands this issues happens (add image), but if I turn it out the issue gones, do you guys know what I'm doing for this happen? PS: I've tried turn of maya and open again, I've created a new scene, light is a Vray dome light (But I guess that it will happen with any light) but it still happen =Z Best Regards Felipe Luiz |
| PS: with no texture, just a VrayMtl with a color |
| Hi Felipe, Try using a Random Distribution Type in the Hair From Guides operator. Jeordanis Figuereo (Product Designer. EPHERE Inc.) |
| Hi Jeordanis!! I've used. I'm using default presets from hair from guides and it's random I guess like you can see in added pic |
| and when I turn off mesh from strands everything works fine =\ . however I need the mesh from strands to render texture with vray properly |
| Confirmed, I was able to reproduce this issue, we are working on it. Thank you for the report. Regarding the texturing bug, can you try with the latest nightly build of V-Ray? maybe it is already fixed. Jeordanis Figuereo (Product Designer. EPHERE Inc.) |
| Hi jeordanis Yes, I do, I'm using the lastest nightly build of Vray (3.40.06), I'm waiting to hear from you about a the solution or a way to avoid this issue best regards Felipe Luiz |
| Hi! I tried with other render engine (maya softwate) and I had the same issue. but when I change the strand mesh type ( in mesh from strands) from flat ribbon strands to cilidrical strands I didn't get the same issue, but the time of render increase by 5 times. so I think the issue could be due the ribbon generations algorthim, becouse it is not using the surface comb directions. you can see at the pic below an example |
| Hi Felipe, Thank you for the update, I will pass this information to the devs. Jeordanis Figuereo (Product Designer. EPHERE Inc.) |
| Hi jeordanis What is the render engine do you advise me to use?, once with vray we have this issues that turns impossible to render with best regards Felipe luiz |
| Hi Felipe, A fix for this issue is in progress, but you can use Arnold in the mean time. Jeordanis Figuereo (Product Designer. EPHERE Inc.) |
| Hi Felipe, You can turn off Topology Based Orientation in HairFromGuides to get rid of this pattern. Jeordanis Figuereo (Product Designer. EPHERE Inc.) |