Hair not going with geometry

 
 
 
Posted by:MarioD
Data created:29 June 2017

Hi, first I must say that I havent searched the forum for an answer, I'm sorry, but we are in a rush to render so I hope someone can help.

I have a character with hair done using HairFromMeshStrips (Maya 2017 Update 3+ Redshift Experimental 2.5.19). So each clump of hair is a tube that has hair flowing through. 

 

My goal is to render a turntable, so I've created a joint and binded all geometry to it. Now, when I use the rotate manipulator to rotate the joint everything looks light, the hair goes along, but if I set two keyframes on the Rot Y of that joint and play or render the hair stays behind.


Attached Files:

>Capture.PNG (51190 bytes),

Hi Mario,

I've been trying to reproduce this but it seems to be working as expected here, the hair is following the geometry. What version of Ornatrix are you using? Any chance we can have your scene for testing? that would help us a lot. You can send the scene to: Jeordanis.f@ephere.com.

Jeordanis Figuereo (Product Designer. EPHERE Inc.)

I had to change to DG Eval Mode..... Now it works! 

Oh great!

Jeordanis Figuereo (Product Designer. EPHERE Inc.)

This is mentioned in the Troubleshooting section of the docs: https://ephere.com/plugins/autodesk/maya/ornatrix/docs/1/Guides_or_Hair_Update_Problems.html

Ivan Kolev (Software Developer, EPHERE Inc.)

E-mail: ivan.kolev at ephere dot com

Discord: ikolev