Posted by: | ![]() | mfudge |
Data created: | 25 July 2017 |
Hi, I'm struggling with some groups of hairs. The first image is the troublesome part, the second image are the splines, and the third is my operators stack. Why do the hairs deviate like this, and how can i stop it from happening? I'd like it to be an even curl along the entire horizontal surface.
here is another troubling area
Thanks, Mike | |
25 July 2017
#13607 | |
Hi Mike, Sorry for the delay... Have you seen my tutorial about this topic? This is happning because Ornatrix have to interpolate the hairs between those guides, you just have to find the appropriate Hair distribution type and Guide interpolation for this particular case: Jeordanis Figuereo (Product Designer. EPHERE Inc.) | |
25 July 2017
#13609 | |
I'll take a look, thanks! I might need more splines. | |
26 July 2017
#13610 | |
Great video, thanks. I have been working the same way but changing the interpolation doesnt make it any better. Here's my start cv's and the curves
here's an image of the ornatrix hair system over the splines. I don't understand why the hair isnt following the guide closely. They're all very even. | |
26 July 2017
#13611 | |
I added an edit guides shape modifier and interestingly, the guide shapes (red splines) are not exactly following the nurbs curves (blue) there's no frizz twist or similar modifiers, why is it the guide curves dont more closely follow the nurbs curves? Is there a distance tolerance setting somewhere? Something to make the guides more closely follow the nurbs curves?
| |
26 July 2017
#13613 | |
TThe pivot of all the curves and the scalp should be in the same place place, freeze the transformations of the curves and delete the history of the curves. If this doesn't work I can take a look into your scene to see if there is a bug, you can send it to: jeordanis.f@ephere.com. Jeordanis Figuereo (Product Designer. EPHERE Inc.) |