Posted by: | frankenErnest | |
Data created: | 12 August 2017 |
How would you approach creating hair from tubular hair shapes (like one of the features in GMH2)? So that I can achieve and effect like this (instanced shapes) in C4D: https://www.youtube.com/watch?v=7X8et0bqw7U Is there a convert from mesh function or do I have to break the mesh apart to then create separate mesh strips? | |
12 August 2017
#13683 | |
Hi Franken, If I understand correctly, you are traying to generate hairs from tubes or polygon strips? If so, you can use the HairFromMeshstrips node. This allows you to create hairs following the edge flow of the tubes or polygon planes/strips. We have a two parts tutorial about this workflow:
If you are traying to instance mesh objects in a hair object just like in the video you linked, you can use the MeshFromStrands node and import some proxy meshes into this node, then work with the instanced meshes as if they were hairs. We also have a tutorial about this workflow (It's from an old version of Ornatrix but still applies):
And a lot more information and examples in our documentation HERE. Let me know if you have further questions. Jeordanis Figuereo (Product Designer. EPHERE Inc.) | |
12 August 2017
#13684 | |
is it difficult to convert ornatrix hair to xgen (go back and forth if needed)? Do you offer discounts for students? | |
12 August 2017
#13686 | |
12 August 2017
#13689 | |
Maybe need a new thread but, is there a way that Ornatrix allows hairs to be cut (pruned) by other mesh shapes? | |
13 August 2017
#13690 | |
25 December 2018
#20576 | |
Are the above steps doable now in the C4D beta? Does the License Server work on the Mac? If so, where the link to show how to set this up? | |
26 December 2018
#20589 | |