Can Ornatrix convert its hair (hair strips, etc.) to point cloud? If so, how? |
| Hi Franken, I'll investigate this and get back to you ASAP. Jeordanis Figuereo (Product Designer. EPHERE Inc.) |
| Just wondering, there is a particle base that ornatrix is based around, correct? https://www.youtube.com/watch?v=_6k1TVaCElU |
| The video you referenced is for Ornatrix 3dsmax. The hair isn't based on particles directly, but there is an operator which traces the particle trajectories and creates hair strands from each one. However, I assume you want instead to generate many particles on each strand instead? Marsel Khadiyev (Software Developer, EPHERE Inc.) |
| I'd like to actually ground or re-ground each strip (in place) to its nearest scalp piece or "ground". I noticed by the afore mentioned link that particles were used. I figured the partilces could be used to also in groups (meaning groups of strands/OR particle points) that could be attached or grounded to particular scalp cap pieces. In other words, can the ground scalp piece pick the nearest strand(s) OR particle(s), (do the reverse: (https://www.youtube.com/watch?time_continue=4&v=EmmHVKlgeGE)? |
| If strands are grounded, then I break into different scalp pieces, should each piece retain its own hair strips? In other words, I should not have to re-ground them to each piece again, right? |
| I hope I understand the question correctly. If you ground the strands they will all be grounded, so down the stack pipeline you don't need to re-ground them. Marsel Khadiyev (Software Developer, EPHERE Inc.) |