Is there a way to distribute guides or hairs in a way similar to poisson distribution as the two imagea show. The guides and hairs get too distributed randomly and jittered. Attached Files: |
| Hi Bannell, Have you tried using UV distribution? Jeordanis Figuereo (Product Designer. EPHERE Inc.) |
| Yes and I didnt get what I expected. |
| Try disconnecting the texture map from GuidesFromMesh and see what happens or try editing the random see. Maybe Face Center Distribution is what you are looking for. Jeordanis Figuereo (Product Designer. EPHERE Inc.) |
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| Bannell, I just found out that a task to implement an even distribution in UV mode is already open. I'll keep you updated. Jeordanis Figuereo (Product Designer. EPHERE Inc.) |
| I'm going on vacation tommorow so can you tell or show me what the task is? |
| Hi Bennell, What I meant was, we have a ticket created for the implementation of this feature and the developers are already working on it. Jeordanis Figuereo (Product Designer. EPHERE Inc.) |