Thanks Marsel. Great to hear. The Edit Hair Operator sounds good. If I am getting what you mean, its a way to directly manipulate any of the instance hair. With brush and direct moving I am assuming or just brush based? Would love to see it.
Basically in terms of my experience so far, I just open up beta 2 the other day, first time using Ornatirx, did not look at the docs at all. And after about 20 - 30 min playing around, I can start working with the system and have a good idea of where most parts are and how to manipulate and create my groom. Of course not to every detail of every operator but the design is very clear of the base, guide editing, distribution, render editing... etc. So great job on the overall design and workflow design of the tool.
Only thing I stumble on was i first tested on 2015, which there are a lot of missing things. Which I assume beta 2 does not really support. In 2017 i could not get it to render with Arnold and later found on the forum you mention its Arnold 5 and above from here on out. So updated Arnold and everything seem to have worked.
I might have more questions regarding the API, how open it is to develop on and create a custom pipeline around.. and how open is it to access to the internal hair data efficently. Do you have an email I can send to you directly about all this?