feather alembic export with scalpS/T and curveID attributes

 
 
 
Posted by:dan_at_tip
Data created:3 October 2017

is it possible to cache feathers with shading attributes such as scalp texture coordinates and curveIDs? We're looking into rendering them in katana and working with feather geo as individual meshes rather than a combined single mesh, i.e. to work in other packages. We'd like to get them in alembic but a function to break them up in maya prior to export might work as well, i.e. a mel call with the feather object as an argument.

thanks

Dan

Hi Dan,

Maybe assigning a unique color ID to each feather and rendering a color map to use as a mask in Katana? Is not the best solution though... I'll investigate a bit more and get back to you soon.

Jeordanis Figuereo (Product Designer. EPHERE Inc.)