Hi, aways im try use EdiGuide node, crash maya 2017 and 2018, what may be the problem? Thx  Diego Avesani |
| Hi Diego, This is because you are using EditGuides in top of hair. Edit Guides is only used to manipulate the guides, you should always use it under HairFromGuides. Jeordanis Figuereo (Product Designer. EPHERE Inc.) |
| Hi Jeordanis, My first hours at the ornatrix, thanks for the help. :) Diego Avesani |
| No problem! We just added a warning to avoid this confusion again. Please let me know if you have further questions regarding workflow, you can also take a look into our documentation and youtube tutorials. Jeordanis Figuereo (Product Designer. EPHERE Inc.) |
| Nice Jeordanis, I'm seeing the documentation and channels, but I'm not really understanding the distribution type, using curves, I can not find a solution, what am I doing wrong? the only way I found it was using type distribution (guide as hair) but I can not put more amount of hair nor edit. my scalp is wrong? thx you again :) Diego Avesani |
| You want the hair to follow the guides as close as possible, right? Paint your distribution mask very close to the guides, use a separate scalp/distribution mesh for the hair, don't use the body, a smaller distribution area will give you a more accurate hair count and distribution, then for Guide Interpolation try Affine, for Guide Count try Between Two Guides and Three guides. Jeordanis Figuereo (Product Designer. EPHERE Inc.) |
| Nice Jeordanis, i will try. really thx again. Diego Avesani |