Posted by: | avesani | |
Data created: | 14 October 2017 |
Hi, aways im try use EdiGuide node, crash maya 2017 and 2018, what may be the problem? Thx
Diego Avesani | |
14 October 2017
#14042 | |
14 October 2017
#14043 | |
Hi Jeordanis, Diego Avesani | |
14 October 2017
#14044 | |
No problem! We just added a warning to avoid this confusion again. Please let me know if you have further questions regarding workflow, you can also take a look into our documentation and youtube tutorials. Jeordanis Figuereo (Product Designer. EPHERE Inc.) | |
14 October 2017
#14045 | |
Nice Jeordanis, I'm seeing the documentation and channels, but I'm not really understanding the distribution type, using curves, I can not find a solution, what am I doing wrong? the only way I found it was using type distribution (guide as hair) but I can not put more amount of hair nor edit. my scalp is wrong? thx you again :) Diego Avesani | |
14 October 2017
#14046 | |
You want the hair to follow the guides as close as possible, right? Paint your distribution mask very close to the guides, use a separate scalp/distribution mesh for the hair, don't use the body, a smaller distribution area will give you a more accurate hair count and distribution, then for Guide Interpolation try Affine, for Guide Count try Between Two Guides and Three guides. Jeordanis Figuereo (Product Designer. EPHERE Inc.) | |
14 October 2017
#14047 | |
Nice Jeordanis, i will try. really thx again. Diego Avesani |