Hi,
We have a question about rigging with ornatrix.
We have a braid to rigg, there is a driver for the curves which is skinned to bones.
On the curves we have a wrap deformer based on the driver.
We encouter some issues, there is only one curve following the driver so hairs are not following correctly.(only few moves with the driver)
Also when we move the root of the character, the hairs are not moving with it.
So my question is :
What the appropriate worflow to rig hairs generated with a distribution mesh and curves in maya ?
You can find a test file attached with the post.
Thx you
Yann
Big Company
22 rue Chinard
69009 Lyon
T 04 37 65 07 95
F 04 72 74 43 38