WorkFlow with Rig

 
 
 
Posted by:avesani
Data created:24 October 2017


Hello, using Ornatrix with rig, I am using scalp and tried to do the eyelashe and eyebrows to follow the deformers. 
but it is not working, what would be the best worlfow.

Thx you.

 

 


Attached Files:

>CapturarDeform.JPG (48535 bytes),

Diego Avesani

Hi Diego,

I don't know if the best work flow but, you can add a Wrap deformer to face and the distribution mesh used to generate the eyelashes.

Jeordanis Figuereo (Product Designer. EPHERE Inc.)

Hi Jeordanis, 
I did this, but I'm having trouble when I move see the attached image in the post above.

Diego Avesani

Hi Jeordanis, 
worked with falloff mode: Surface.

thx you

Diego Avesani

Hi, 

We have a question about rigging with ornatrix.

We have a braid to rigg, there is a driver for the curves which is skinned to bones.

On the curves we have a wrap deformer based on the driver.

We encouter some issues, there is only one curve following the driver so hairs are not following correctly.(only few moves with the driver)

Also when we move the root of the character, the hairs are not moving with it.

So my question is :

What the appropriate worflow to rig hairs generated with a distribution mesh and curves in maya ?

You can find a test file attached with the post.

Thx you

 

Yann


Attached Files:

>Chr_AiriHD_HairFX_rig_test_Wrap.ma (28926963 bytes),

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