Problem of the PushAwayFromSurfaceNode.

 
 
 
Posted by:kkosic
Data created:2 November 2017

Regarding the issued I posted yesterday, I resolved it using Deform-Wrap to make sure the animation does not overlap.

I'm not sure if this is the right solution.

However, I found another issue after I turned on PushAwayFromSurfaceNode. Everything seems fine when there's no animation and the model face front, but part of the hair appeared to attached to the mesh when I try rotating the model to the side.

Attached is the scene file for reference.


Attached Files:

>hair_simulation_002.mb (6178336 bytes),

Hi,

Thank you for the file, but I'm having problem with this scene: The hair is not loading, it seems like there are not enough guides, maybe you used a distribution map?

Jeordanis Figuereo (Product Designer. EPHERE Inc.)

What I am using is a full license.
Maybe it is because there is no cache file.


Attached Files:

>abc_01.abc (12440371 bytes),