Readjust mesh/geomtry messes up hair groom

 
 
 
Posted by:larry.vasquez
Data created:11 December 2017

I'm trying to move down the geomtry for the brows that were created for this character. Essentially I make the head geo 'live', select and move the points or polys of the brows geo that the Ornatrix hair was created on to where I want it, and turn of the head geo 'live'. Everything looks fine until I save the scene and reopen it.

I've tried duplicating the geo for the brows, move that, and with the 'Add Ground Strangs' node reapply the hair to that moved mesh. It applies, but the guides go "wonky" like mentioned above.

The other option I tried was creating a preset with the groomed brows and applying that to the moved geo, but same thing happens.

For a production pipeline, there would seem to have to be a way to update (i.e. move) mesh that has Ornatrix hair created on it. Any help on this would be greatly appreciated.

 


Attached Files:

>01.JPG (115778 bytes), >02.JPG (217827 bytes), >03.JPG (187773 bytes),

P.s. I'm using version 2.0.1.12610

I tried to update to newer versions, but just opening the scene with the newer version messed up the groom on other parts of the charcter.

Hi Larry,

First of all, great model you have there. I think you can skin wrap the distribution mesh of the eyebrows to the faces and then move it, the distribution mesh of the eyebrows should keep attached to the face. However, you mentioned that there is a problem when you reopen the scene, The guides are "exploding" or something similar? Try using Remember Roots Positions in HairFromGuides and GuidesFromMesh, this should keep the guides and hair in place, then save and reopen the scene.

I don't recommend using using v2 in production just yet, it is still in beta, please use it for testing. I rather recommend the latest release of v1. Anyways, we will look into the crashing problem you reported. Thank you.

Jeordanis Figuereo (Product Designer. EPHERE Inc.)

Hi Jeordanis,

Thank you for the follow up. I've tried what you've recommended and once I deslect 'Rember Roots Position' on the GuidesFromMesh node after moving the geo, the guides "explode" and go all over the place. I tried it with the brow geo (distribution mesh) wrapped to the head and without, and in both cases it still went in every different direction. Strangely enough it didn't do it with the 'HairFromGuides' node. The guides looked like they shifted, or moved slightly, but that was it.

Thank you for the compliment on the model, we're looking forward to showing more of it when the commerical is released. Outside of the learning curve of Ornatrix, it's been working well in our Maya to V-Ray in Modo pipeline. Please let me know if sharing part of the scene would help in your troubleshooting.

Having the scene for testing will definitely help. Please send it to: Jeordanis.f@ephere.com.

Jeordanis Figuereo (Product Designer. EPHERE Inc.)

Hi Larry,

Sorry for the delayed reply. I just tried your scene following the steps you described but I cannot reproduce the "explode" problem. The guides and hair looks exactly the same when I re-load the scene. Since you are already using the beta, can you try with the latest release of the beta? Maybe this was fixed in a previous build.

Jeordanis Figuereo (Product Designer. EPHERE Inc.)

I’ll check. But just an FYI, the scene I sent you was without it adjusted. I wanted to send it to you that way so you could test from m it working to not working. 

Yes Larry, I used the head as a reference and moved the distribution mesh of the eyebrows, saved the scene, rebooted Maya and opened the scene, It looks fine. You didn't made any editing to the eyebrows using EditGuides, right?

Jeordanis Figuereo (Product Designer. EPHERE Inc.)

Correct, I didn't make any changes to the EditGuides. Basically just made the head live so that the brow distribution mesh would follow along the surface of the head, selected the brow mesh and moved it. Once I closed the scene, I didn't even have to close Maya, reopening it would cause the guides to go everywhere. I'll check to see if it does it with the latest beta version. Thanks.

Hi Larry,

I meant if there is some editing in EG to shape the eyebrows before moving the meshes. The hair on the brows looks straitgh to me, just making sure the scene is behaving correctly here.

Jeordanis Figuereo (Product Designer. EPHERE Inc.)

Just a regualar 'move brush' to comb the guides. Nothing special.

I see, then there is something wrong with the EG operator because I don't see any change if I turn OFF and ON the EG operator. I'll keep investigating.

Jeordanis Figuereo (Product Designer. EPHERE Inc.)