Rig and Guide from curves

 
 
 
Posted by:bigcompany
Data created:27 December 2017

Hi,

We have characters which hairs generated from curves and with a scalp as distribution mesh.

What is the best workflow to rig those hairs ?

Thx 

Yann

Big Company
22 rue Chinard
69009 Lyon
T 04 37 65 07 95
F 04 72 74 43 38

Hi,

I don't have much knowledge about rigging but maybe i can use an external mesh with the curves wrapped to it, then rig that mesh. I think you can find more help on your Ornatrix Maya user Group on Facebook.

Jeordanis Figuereo (Product Designer. EPHERE Inc.)

Hello Big Company,

I am currently working on a short with a character that I have to simulate her hair for every scene. I can give you some tips. First off, if you are using an animated rig use a wrap deformer (parent constraint doesn't work well with Hair from Curves). If you are using your curves to generate your hair stack than make sure that set rotation is unchecked under the groundStrands node and hairFrom Guides remeber root position is checked. The way my workflow is I have the scalp and the guide curves as an alembic and built my hair system your that. This allows me to switch out the alembic (in the Maya ASCII file) for each scene while maintaining the same hair groom. Good Luck!!!

TED