To make the Clumper and GroundStrands work you use to use them in the right other.
First, you are using GroundStrands on top of MeshFromStrands, this way you are trying to ground mesh, not strands.
Second, Clump needs hairs or guides information but in your scene you are giving him mesh information. You have to use it under MeshFromStrands.
The last thing is that you have to make sure the hair strips are pointing the right direction using the Mesh Strips Editing Tool in MeshFromStrands and using the Rotate button to find the correct position or use UV orientation. The roots of the hair strips have to be pointing towards the distribution mesh.
You can find more info about hair strips in our documentation, including some videos: https://ephere.com/plugins/autodesk/maya/ornatrix/docs/2/Hair_from_Mesh_Strips.html
Fixing those points will ensure your scene works well. I´m attaching the fixed scene here so you can test yourself.
Jeordanis Figuereo (Product Designer. EPHERE Inc.)