| Thank you for the request. I believe we already reached out to Otoy about this without much response. I will check again. Marsel Khadiyev (Software Developer, EPHERE Inc.) |
| Thank you very much would be great :) becose using my hair is just pain in the neck. I was testing the mesh proxy. and at octane to have a instance working I need set only scatter at the mesh and then the maya instances is working really well. but not at plug because the mesh create is only one mesh with they on attributes. Is possible to have a option with maya instances and behide or show as bounding box ? is this case will work at Octane quite well :) |
| Hi There, I had the mail of developer for the maya plug for Octane he told me to send you guys so he could add on the next realease of the plug for Octane 3. here the mail kai.schubert@otoy.com All best. |
| Thank you Jolberto, we will get in touch with him. Marsel Khadiyev (Software Developer, EPHERE Inc.) |
| Update: We are in contact with Kai and hopefully will get an Octane implementation going soon! Marsel Khadiyev (Software Developer, EPHERE Inc.) |
| Yessssss! Thanks Marsel really great news...:) |
| Could we also please see some support for the 3ds Max plugin for Octane renderer? I can only render ornatrix hair if it's visible in the viewport, but I guess the idea with ornatrix is that there should be some multitude of instancing taking place during the render only... |
| There is support in 3dsmax. Please see here: https://ephere.com/plugins/autodesk/max/ornatrix/docs/4/Octane_Render.html Marsel Khadiyev (Software Developer, EPHERE Inc.) |
| Hi Marsel, Do you think would be possible to support paint FX? basically Octane render with paint FX meshs this is the same for the normal nhairs, Do you think we could have a version with Paint FX support as option? Best, JO |