Title: | A few feature requests |
Category: | Workflow |
Status: | Considered |
Priority: | |
Posted By: | tamtamx ( Tarkan Sarim ) |
Date Created: | 19 June 2016 |
Description: | Hi guys,
Had a play with the latest beta and I have to say it's coming along really well. Overall I feel quite at home and comfortable with ornatrix and it's workflows which are very similar to what we have been using in in house tools in vfx over the years. Overall it feels complete and there are just a few things that I feel are missing and need a little extra attention.
1. direct map painting from within maya. Right now I think we have to paint maps for the attributes somewhere else or go a manuel path when using the paint tools in maya so I would love to see a direct paint button for each attribute and being able to create the map directly within the ornatricks menus. 2. Callculation performance. I feel the performance is very slow when upping the density compared to other tools I've used. It would be desirable to aim for realtime feedback for at least 100k primitives which is about the amount for human hair.
3. Primitives facing camera feature In order to see the specular properly when previewing the fur in the viewport we need the ribbons to always face the camera. That would enable us to preview the fur in high quality inside the viewport. That's it for now.
Cheers, Tarkan |