| Title: | Support for PhisX for Maya |
| Category: | Workflow |
| Status: | Suggested |
| Priority: | |
| Posted By: | Krikalev ( Serguei Krikalev ) |
| Date Created: | 4 August 2016 |
| Description: | Maybe this feature was a better option instead nCloth for non CUDA users. I saw that in Max has a MassFX that use the same technology. |