| Hi James, You mean like the proxy objects in MeshFromStrands? Marsel Khadiyev (Software Developer, EPHERE Inc.) |
| No, moe like this... https://www.youtube.com/watch?v=Ru0HNH8xRwM It is built into xgen but is way too complicated and heavily relies on the user to enter functions making it absolute not artist freindly. This is more of a larger feature and may need to be another tool. I think that it would be great if ephere created an environment population tool.
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| Ah, so it is more about instancing existing objects rather than creating a new mesh. I haven't watched the full video yet, just skimmed over it. Will do it later on in the day, thanks James. Marsel Khadiyev (Software Developer, EPHERE Inc.) |
| Right, sorry I should be clearer. Thank you Marsel. This is not crucial but if Ephere had this or created an environment scattering tool, it would easily dominate the maya scene. |
| We have this planned for Ox 3dsmax V6 and I hope it'll seep into Ox Maya V2, I might have some questions for you about this when we get to it :) Marsel Khadiyev (Software Developer, EPHERE Inc.) |
| Awesome, you know that you can send questions for me anytime Marsel. If you are interested, There is a tool called Carbon that is pretty much the only option for maya when iwt comes to environment scattering. It may be a good tool to reference. |