Title: | Animation Cache Object - unable to cache without crash [C4D] Ornatrix 2.0.4 + 2.0.5 |
Category: | Crash/Critical |
Status: | Open |
Posted By: | MagicHolo ( Mangold & Mangold Unternehmenskommunikation GmbH & Co. KG ) |
Date Created: | 28 July 2020 |
Title: | Animation Cache Object - unable to cache without crash [C4D] Ornatrix 2.0.4 + 2.0.5 |
Category: | Crash/Critical |
Status: | Open |
Posted By: | MagicHolo ( Mangold & Mangold Unternehmenskommunikation GmbH & Co. KG ) |
Date Created: | 28 July 2020 |
Description: | Using the Animation Cache Object crashes Cinema4D most of the time without a crash report, when the calculation reaches the end of the timeline. When doing it with version 2.0.5 it happened once that a c4d crash report was created. |
Steps to Reproduce: | Create a fur object. Used rigged character mesh with animation. At the end of the stack, at the bottom insert an Animation Cach Object, create a file path on disk, select this folder and give a file name in form of Animation_####_.abc and hit record. For testing purposes, in my lastest example I've also limited the output range to 10 frames. The final project has a length of 2000 frames. As workaround I also tried the file>ornatrix alembic exporter, that way I was able to export the frames, but loading these back in via the Animation Cach Object gives me a mirrored output in -Z direction and no way of mirroring my original mesh, or the cached hair. I need to render the hair and underlying mesh at the same time. Any advice? |