Nightly 0-0-5-18002 The hair is not rendering at all. I initialy took it that the basic operator stacks where added by default to render hair but they are not, so I added default hait material, still not rendering. I tried to adjust the width operator thats not updaing the hair material. For some reason unless Im missing a step no hair is rendering? Attached Files: My Web Site - ArtStation |
| Same here. (win10,R19,R20) Console print something about Tachyon, don´t know if it´s related to Ornatrix... |
| Hi to all Look at this report |
| Hi Guys, Sorry for the delay. I can reproduce the rendering issue, we will be looking into this, the issue will be fixed for the next build. Jeordanis Figuereo (Product Designer. EPHERE Inc.) |
| In the next build 0.0.6.18057 it says this issue is fixed however in both r19 and r20 hair still wont render. Dan My Web Site - ArtStation |
| Attached Files: |
| Hi. Yes ny bad, curves from strands wasnt in the the stack by default for some reason, so It wont render without that. Thanks, Dan My Web Site - ArtStation |
| ilay7k, Are you doing anything special to render as curves? Jeordanis Figuereo (Product Designer. EPHERE Inc.) |
| Hello to all Jeordanis, i'm nothing special, it's colorize of c4d hair(silly example in attachment). I understood why Ephere move to poly-hair - if you have not non studio license, you have not hair. And use curves-splines with 3rd party renderer(if it supports them) |
| @ilay7k are you saying that t was by choice Ephere has stopped hair rendering and opted for polygon rendering? If this is the case I assume only while beta testing. While its a nice option to have this dont realy make it a ideal solution to hair due to slower viewport performance and memory usage for poly hair, plus dedicated 3rd part render shaders will always look way better. I Hope that although Vray is in Chaos Groups hands that when/if the hair material is working with Vray that older versions of vray will also work as Im stuck on a vray perpetual licence now, Im not going to rent it. Dan My Web Site - ArtStation |
| @Rectro. Dan, it was my thought what can be scenario if targeted at bundle-based market |
| @Dan, while porting the operators to modifiers we stumbled into a C4D limitation that broke hair rendering. we decided to keep only mesh hair to complete the port asap. Maxon opened a bug report on that limitation, we hope they can fix it soon. But good news is that we managed to implement a workaround, already available in v0.0.6. Just to clarify: You need to manually add Curves From Strands (spline hair) or Mesh From Stronds (polygn hair) to actually render. |