Summary

Title:Hair doesn't move correctly while animated a biped
Category:Crash/Critical
Status:Open
Posted By:bigcompany ( Big Company )
Date Created:18 February 2014

Problem

Description:

I need help on a strange issue.

I have a biped.

A head is skin to this biped.

I have hairs from shape that apply to this head (Ox Guides from Shape, and Ox Ground starnds to this head)

When I animated the biped's head, hair move with the head BUT hair stay in the same direction as if they was constraint to look at something.

Is there anything to do to correct that issue ?

Thanks

Steps to Reproduce:

I can send a video if someone could help me.

Big Company
22 rue Chinard
69009 Lyon
T 04 37 65 07 95
F 04 72 74 43 38

Yes please do shoot us a video as well as a scene. Please simplify the scene to just basic objects.

 

Thanks!

Michael

Hello,

 

you will find a link to a video of the issu.

https://vimeo.com/87086215

Big Company
22 rue Chinard
69009 Lyon
T 04 37 65 07 95
F 04 72 74 43 38

Link seems to be dead. 

 

Thanks

Michael

Hello,

 

the link is ok : https://vimeo.com/87086215

Ornatrix put me on nerves and cause a lot of trouble for my production.

If the issue is not resolve, I will never use it for another productions and ask this issue in 3d community forums !!!!

Big Company
22 rue Chinard
69009 Lyon
T 04 37 65 07 95
F 04 72 74 43 38

Hello,

Looks like you need to ground your hair. If it was created from splines origianlly you might want to Bake it. This will allow it to follow the mesh OK. If you would like to send the scene I will be happy to take a look and help you fix the issue.

 

Thanks

Michael

Hello, when you say I want to bake it, is there a functonnality to do this bake ?

My hair are originally spline and I "ground" it.

Big Company
22 rue Chinard
69009 Lyon
T 04 37 65 07 95
F 04 72 74 43 38

Yes. If you collapse your guide object it will be collapsed into Baked guides. Splines do have this issue so I think this will solve your problem.

https://www.ephere.com/plugins/autodesk/max/ornatrix/docs/components/base_objects/baked_guides.html

Again if you can post a scene I will be happy to look at it and help further. 

Thanks

Michael