Hi,
I have not actually been able to revisit the hair simulation with Ornatrix in a while as our cloth show has been much more eh..not smooth :)
But we are having a rough time with simulation so I thought I would go back to the sample scene for Moov to see what differences there might be.
The docs show mass per vertex and the sample scene does, but I can not seem to find it?
Also, out of curiosity, are there ways to deform things POST-sim? Collisions are not working well at all, and need a more art-directable approach I think.
Thanks!
Dax