Posted by: | clebercoutinho | |
Data created: | 28 April 2020 |
Hi, Areas with LONG hair = less hair quantity Areas with very short hair = more hair quantity Should I create one HairFromGuide and setup maps or something else? Best | |
28 April 2020
#27302 | |
The options you just mentioned worth trying, there is no right or wrong way. You can also try using Generate Strand Data node. Use this node to create a strand channel based on strand length, then use this channel as distribution channel in Hair from Guides. Now the hair amount will be termined by the strand length procedurally (If you change the guide length the hair will be generated ). Marsel is working on a new operator that will remove hair based on some criteria, like guide length for example, but this is for the next major version. Jeordanis Figuereo (Product Designer. EPHERE Inc.) | |
28 April 2020
#27303 | |
Thanks Jeordanis :) Cheers :) | |
28 April 2020
#27304 | |
I forgot the doc link for Generate Strand Data: https://ephere.com/plugins/autodesk/maya/ornatrix/docs/2/Generate_Strand_Data.html Jeordanis Figuereo (Product Designer. EPHERE Inc.) | |
28 April 2020
#27305 | |
Hi Jeordanis, When I try use two HairFromGuide. Ornatrix bugs. hair become planes do you have any video explaining how to use the GenerateStrandData node to controls hair vs quantity? It would be great to apply this.
| |
28 April 2020
#27311 | |