Posted by: | FlorenceB | |
Data created: | 10 December 2020 |
Hello Ox Team! We're experiencing popping/flickering issues on the farm. I already searched on your forum, and I founds 2 threads referring to this subject : https://ephere.com/plugins/autodesk/maya/ornatrix/forums/general/thread_13162.html <strong style="font-weight: normal;"> </strong> https://ephere.com/plugins/autodesk/maya/ornatrix/defect_8407.html <strong style="font-weight: normal;"> </strong> My first question is: did you find out what was causing the problem for these requests? <strong style="font-weight: normal;"> </strong> About our workflow: - we are using ORNATRIX MAYA v2.4.9.21924 - we are not using any Surface Comb operator on the render farm - guide's roots rests on the scalp - we found out that sometimes, removing frizz operators solves the problem - remember Root Position is always activated <strong style="font-weight: normal;"> </strong> My second question is: Is there a limitation in the Frizz amount? Or is it scale sensitive? It happens randomly on some characters (which means, sometimes it works perfectly). So we're trying to figure out what the differences are between those issue-free characters and the ones with the issue... <strong style="font-weight: normal;"> </strong> Any help or suggestion would be appreciated :) <strong style="font-weight: normal;"> </strong> Cheers! | |
10 December 2020
#29396 | |
Hi, In both of those cases we waited for feedback from the user. In your case, the first thing to try is rendering with everything above Hair From Guides turned off. Use Remember Roots Positions in Hair From Guides. If you don't get the flickering this way, the next step is turn on every node one by one and rendering until you find the node that is causing the flickering. That would help us a lot with the debugging process. About Frizz, this node can cause artifacts when stacking many of them, similar to curls. This is due to the Floating-point error in computers. This affects all DCCs. You can try optimizing your hair stack to reduce its complexity. You can also bake or collapse the stack to reduce everything to a single node(BakedHair node). Jeordanis Figuereo (Product Designer. EPHERE Inc.) | |
13 December 2020
#29404 | |
|