New in Version 5 

  • Workflow
    • Operator stack branching. Ability to easily create and navigate multiple shapes sharing the same groom node history.
  • Merge Operator
    • Overlap resolution and blending. Make seamless transitions between two or more grooms on the same character.
  • Mesh from Strands
    • Hair texture generation. Procedurally create and update textures generated directly from dense hair onto a hair mesh.
    • Group meshing. Mesh groups of hairs into flat or tubular mesh clumps.
  • Warp Roots
    • Adjust root density locally on your character with a map or a channel.
  • Edit Guides Operator
    • Texture paint brush. Draw textures and decals directly onto your hair.
  • Clumping
    • Clump manipulators. Move, scale, and rotate your clumps at any place along their length.
    • New braiding tools. Create quick, procedural braids along any clump's length.
  • Length Operator
    • Extend curved strands for a more natural appearance.
  • Surface Comb Operator
    • Curved sinks. Direction helper curves drawn on top of your character's surface to direct the flow/shape of the hair.
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