New in Version 5
- Workflow
- Operator stack branching. Ability to easily create and navigate multiple shapes sharing the same groom node history.
- Merge Operator
- Overlap resolution and blending. Make seamless transitions between two or more grooms on the same character.
- Mesh from Strands
- Hair texture generation. Procedurally create and update textures generated directly from dense hair onto a hair mesh.
- Group meshing. Mesh groups of hairs into flat or tubular mesh clumps.
- Warp Roots
- Adjust root density locally on your character with a map or a channel.
- Edit Guides Operator
- Texture paint brush. Draw textures and decals directly onto your hair.
- Clumping
- Clump manipulators. Move, scale, and rotate your clumps at any place along their length.
- New braiding tools. Create quick, procedural braids along any clump's length.
- Length Operator
- Extend curved strands for a more natural appearance.
- Surface Comb Operator
- Curved sinks. Direction helper curves drawn on top of your character's surface to direct the flow/shape of the hair.
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