What's New in V4
Ornatrix V4 is the next evolution of procedural hair, fur, and feather grooming in Cinema 4D. It brings the full 3ds Max V9 and Maya V5 feature set to Cinema 4D, together with several C4D-specific workflow improvements, so you can create, style, mesh, and export production-ready grooms - realistic hairstyles, stylized hair, fur, feathers, hair cards, and game-ready assets - in a fully non-destructive workflow.
The new features are summarized below, each linked to its documentation, followed by tutorial videos for the major additions.
Release Trailer
Feature Highlights
- General
- Cinema 4D 2026 support (see Minimum System Requirements)
- Native build for Apple Silicon (ARM) Macs - runs natively, not under Rosetta (see Installing and Uninstalling)
- Switched to the CMake build system (Cinema 4D 2025.3+)
- All Windows and macOS installers are now digitally signed, and the macOS packages are notarized by Apple, so they install without unidentified-developer warnings
- Grooms
- New Create Groom dialog with groom thumbnails
- Create Groom dialog filters the list to only grooms applicable to the selected base objects
- Edit Guides and grooming brushes
- Clump modifier
- Merge modifier
- Mesh from Strands modifier
- Hair texture generation (hair-to-mesh projection and rasterization)
- Group meshing
- "Cap Faces" attribute for closed strand meshes
- Length modifier
- Curl modifier
- Phase and Magnitude Randomness parameters
- Frizz modifier
- Scale Randomness option
- Surface Comb modifier
- Hair
- Warp Roots - root warping and repositioning
- Pipeline
- Export the "groom_color" attribute to Unreal Engine Alembic (see Alembic Export)
- Arnold translator moved to C4DtoA 4.9 (see Rendering with Arnold)
Tutorial Videos
Warp Roots
Merge - Overlap Resolution and Blending
Mesh from Strands - Hair Texture Generation
Mesh from Strands - Group Meshing
Length - Curved Extensions
Texture Paint Brush
Export groom_color to Unreal Engine Alembic
Fixes
- MFS not generated for imported grooms
- Edit Guides manipulator works incorrectly for rotation and scale
- The Strand Filter modifier doesn't appear in the Ornatrix menu
- Warp modifier performance
- Strands do not follow the deformations of a rigged character
- Clumper: Clump Patterns issue
- Clumper: Create Clump and Dynamic Clump issue
- Clump Manipulators: Edit Position
- Clump Manipulators: the knots disappear
- Paint Color after Texture projection issue
- Flood Channel button in painting
- Texture Directory issue
- Wrong render results on bucket rendering
- Occasional Drawport crash
- Ground Strands breaks spline-sourced hair shape after scene reload
- Surface Comb sinks from an imported groom are lost when the scene is saved and reloaded
- Licensing dialog cannot get an online license when the server address is "ephere.com"
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