What's New in V4 

Ornatrix V4 is the next evolution of procedural hair, fur, and feather grooming in Cinema 4D. It brings the full 3ds Max V9 and Maya V5 feature set to Cinema 4D, together with several C4D-specific workflow improvements, so you can create, style, mesh, and export production-ready grooms - realistic hairstyles, stylized hair, fur, feathers, hair cards, and game-ready assets - in a fully non-destructive workflow.

The new features are summarized below, each linked to its documentation, followed by tutorial videos for the major additions.

 

Release Trailer 

 

Feature Highlights 

 

Tutorial Videos 

 

Warp Roots 

 

Merge - Overlap Resolution and Blending 

 

Mesh from Strands - Hair Texture Generation 

 

Mesh from Strands - Group Meshing 

 

Length - Curved Extensions 

 

Texture Paint Brush 

 

Export groom_color to Unreal Engine Alembic 

 

Fixes 

  • MFS not generated for imported grooms
  • Edit Guides manipulator works incorrectly for rotation and scale
  • The Strand Filter modifier doesn't appear in the Ornatrix menu
  • Warp modifier performance
  • Strands do not follow the deformations of a rigged character
  • Clumper: Clump Patterns issue
  • Clumper: Create Clump and Dynamic Clump issue
  • Clump Manipulators: Edit Position
  • Clump Manipulators: the knots disappear
  • Paint Color after Texture projection issue
  • Flood Channel button in painting
  • Texture Directory issue
  • Wrong render results on bucket rendering
  • Occasional Drawport crash
  • Ground Strands breaks spline-sourced hair shape after scene reload
  • Surface Comb sinks from an imported groom are lost when the scene is saved and reloaded
  • Licensing dialog cannot get an online license when the server address is "ephere.com"
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