Change Width Modifier 

This operator allows to modify the thickness of the hair strands. Change Width operator gives you direct access to the width values stored inside the hair object, this ensures consistency across all render engines and operators.



  • Strand Group
    Specifies a strand group to which the Change Width operator is applied.
  • Width
    Specifies the hair thickness. This will determine the radius of each hair strand.
  • Width Multiplier
    Add any Maya texture map here to specify the thickness variation along the surface of your distribution mesh.
  • Width Channel
    Specifies a strand channel or vertex color set used to vary the hair thickness for each strand.
  • Width Ramp
    Use this ramp control to specify the variation in thickness of each strand from root to tip.

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