Surface Comb Modifier 

Surface Comb operator is designed to procedurally define the shape and orientation of character fur along a surface. It can be used to style large number of hairs at a macro level by using directional vectors to specify their flow and a curve to define their shape relative to the distribution surface.

 

Workflow 

When Surface Comb operator is added you will see your hair change shape right away. It will be bending towards the surface and oriented in one direction. There are two controls to adjust right away: the slope graph which changes the shape of the hairs, and the sinks which direct the hairs along the surface.

 

Creating sinks 

Start by pressing the Add Sinks Tool button, then clicking and dragging on the character's surface mesh. This will create an arrow inside the viewport which will direct the hair. You can see the changes in real-time as you drag this arrow. You can add as many sinks as needed.

 

Keyboard Shortcuts 

  • Ctrl + Right Mouse Button click when in sink editing mode for attract sink type
  • Left Mouse Button click once for repel sink type
  • Click and drag for direct sink type
 

Editing sinks 

If you want to modify a sink after creation press the Sinks Editing Tool button, hover over the sink root to select it, then click and drag to modify the overall sink position, or select the sink arrow tip to modify its direction.

 

Deleting sinks 

Press the Sinks Editing Tool button, hover over the tip arrow of the sink you want to delete to select it, then press the Delete Sink button.

 

Parameters 

  • Strand Group
    Specifies to which hairs this operator will be applied. Hairs not belonging to specified strand group will be ignored.
  • Random Seed
    A randomness value to apply to parameters such as Chaos.
  • Apply to Direction
    When turned on, this operator will change the hair direction along the surface using specified sinks. When off, direction of incoming hair will not be changed.
  • Apply to Shape
    When turned on, this operator will modify the shape of hairs using the Slope Ramp. When off, shape of incoming strands will be preserved.
  • Slope Ramp
    Controls the bending of hair strands towards the distribution surface.
  • Slope Multiplier
    Allows using a texture map to vary the amount of Slope (bending towards surface) of hairs along the surface.
  • Slope Channel
    Allows using a guide channel to vary the amount of Slope (bending towards surface) of hairs along the surface.
  • Sink Orientation Type
    Controls whether strand orientation is changed locally or globally relative to the whole object
  • Sink Orientation Multiplier and Channel
    Allow to vary the sink's angle relative to the surface using a texture map or a strand channel.
  • Use Vector Orientation Map
    When this option is on the values in orientation map will be interpreted as object-space vectors to direct the hair. Otherwise, the values will be interpreted as rotation angles in radians relative to input strand's surface rotation.
  • Minimum Bend Value
    Starting angle for bending the strands with -1 being opposite of surface normal. This parameter with the next one control how the hairs are bent relative to the surface.
  • Maximum Bend Value
    Ending angle for bending the strands with -1 being opposite of surface normal.
  • Per-sink slope ramps
    While the Slope Ramp parameter allows specifying the shape of the strands globally it is also possible to specify the shapes for individual sinks.

To specify the slope shape for a specific sink first select it and then press the Override button in the Slope Ramp Override group of the Attribute Editor. You can now expand and modify the ramp to affect the selected sinks.

Due to some limitations the ramp control might not refresh its visual appearance after sinks are selected. This is benign, however, and you can get visual feedback as soon as you start editing the ramp.

To revert selected sinks back to using the global slope ramp use the Reset button.

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