C++ SDK
Ornatrix exposes its core classes and various components to C++ via its Software Development Kit (SDK). Using this SDK you can integrate Ornatrix into your own pipeline and tools, or write extensions and new tools which work with Ornatrix.
To get started download the SDK headers and learn about their various components from the SDK section of this documentation. Most component documentation also come with a "C++ SDK Access" section which explain how to work with that particular component through Ornatrix SDK.
3ds Max provides a robust mechanism for accessing and modifying various parametric entities within it called parameter blocks. Most Ornatrix components additional expose their parameters via this system and thus can be accessed using standard 3ds Max IParamBlock2
interface. Refer to 3ds Max SDK help files for more information on this subject.