Oscillator Modifier
Oscillator is a procedural dynamics simulator designed to predict the hairs's follow thru motion creating inertia movement without full featured hair simulation. This modifier supports gravity and external forces such as turbulence, wind and vortex.
Without and with the Oscillator operator
Parameters
A set of intuitive and artist friendly parameters are included to quickly create oscillation simulation with few parameters. Additionally, those parameters can manipulated using texture maps, Strand Groups, Guide Channels and Vertex Colors. See the corresponding page for more information.
- Time Scale
Determines the speed of the oscillation process. Use it to decrease or increase the reaction time of the oscillation between each impulse. - Iteration Count
Number of iterations to solve oscillation equations. - Amount
Blend the operator output with the original strand's positions. - Damping
Controls the damping of the oscillation. - Stiffness
Strand's Stiffness. - Inertia
Strand's Inertia. Increase for more expressed effect. - Gravity:
Gravity or other static forces vector.
Creating basic oscillation
()
Using Force Fields
()
Exporting the animation
The animation generated by the Oscillator operator can be exported using our .abc exporter. Find step by step instructions on how to cache and export hair animations in the Strand Animation page.
Sample scene
A sample scene with the Oscillator operator can be downloaded from HERE. The scene contains a basic stack with two operators: Guides From Mesh and Oscillator operator with some tweaking to the Damping, Stiffness and Inertia.