Swamp Creature 

 

Overview 

Alessandro Baldasseroni, a great Italian character artist at Riot Games, created this awesome looking creature in his latest personal project: Swamp Creature. Ornatrix was used for all hair effects:

 

Structure 

The characters model has separate hair emitters for hair, beard, eyebrows, and fur on the arms. A map was used to control the placement of the hairs in conjunction with other Ornatrix distribution parameters.

Alessandro: "A distribution map placed into the hair from guides modifiers for head hair, beard, and eyebrows played a crucial role to have a more natural hairlines and transitions with the skin."

 

Combing 

The hair stack consists of a number of parametric operators used to apply various grooming to the hair.

Alessandro: "Combing is pretty straightforward: basic Ornatrix combing tools, trying to get some distributed clumping with hair clustering and strand clustering modifiers".

 

Materials and rendering 

V-Ray was used to create materials and render the hair. "Shader is VrayHairMtl with VrayHairInfoTex in each relevant slot."

 

The final beauty closeup 

Missing Something? Let us know if this page needs more information about the topic.